Information about versions
Build 208
- Now internet multiplayer games with different language versions are possible (lobby update)
- Multiplayer stability improved
Build 206
- Single-player turn time can be extended to 30 minutes per turn.
- Internet multiplayer games can be played with an IP direct connection.
- Internet multiplayer games can be saved and loaded in the BBGC-lobby and with IP.
- in multiplayer games you can activate a unit limit of 40-150 units.
- AI is improved.
- AI is moving units 10 times faster (can be activated with F4 and should be deactivated if you have a slow machine).
- Multiplayer stability is better now.
- More small bug fixes.
Build 166
- "Load Game" function corrected. Saved games from all previous versions can be loaded again.
Build 165
Important:
After updating to version 165, only saved games of version 165 can be loaded.
- Improved game stability
- Integration of a "Save" function for multiplayer mode on a LAN. LAN games can now be saved with the key combination "ALT + F12". A "Load Game" function for multiplayer matches over the Internet will be made available in one of the next updates.
- Troops no longer stop on sighting new enemies if the CTRL key is held down while moving them.
- The invisible air units were removed.
- Defensive fire of all units now works in all directions.
Build 154
- Corrected opacity of unit selection
- Corrected opacity of tubes construction line
- Added short whistle sound before explosion of artillery bullet (except Trogos and bullets which hit target at once (Ionstar) )
- Corrected one multiplayer mission
- Corrected record button in voice chat (it's not black now)
- Corrected crashing in multiplayer when computer player was chosen as opponent
- Corrected credits scrolling synchronization
- Save button deactivated in menu in multiplayer to prevent crashes
- Corrected updating of resources statistics for computer players in multiplayer
- Removed flickering of chat window
- When assigning landed Crux to path it doesn't unload units immediately now
- Optimized rendering slightly
- Air units don't move as close to each other as before
- Corrected resources saving
- Corrected end of game as soon as one player was destroyed but other players are still active in both alliances
- Corrected end of game when the enemy player no longer has an EHQ
- German tool tips now fit into the text boxes
- Corrected problem of Magpie collecting more energy than possible (additional yellow bar problem)
- Computer ends its turn much faster now
- Corrected saving of player's resources which occured in some missions
- Corrected texts in LAN lobby chat box: they now fit in the box
- Corrected chat crashing in LAN lobby
- Corrected crashing when laying and dismantling tubes in multiplayer game
- Minor pathfinding corrections
- Save name now consists of mission name and campaign playing time
- Corrected AMD/DirectX crash
- Optimized rendering (it's now a little bit faster)
- Corrected bug when unit couldn't move until next turn when it was hit
- Voice chat function improved
- Added button for mission objectives to the bottom bar
- Corrected synchronization of unit attacks over network
- island names are now capitalized
- music and sounds don't play during cutscenes anymore
- BBGC logo in Network menu is smaller now so that it's not as close to Back button as before
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